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Computing

Computers and technology underpin today’s modern lifestyle so it is vital that the computing education we deliver is relevant, inspiring and promotes safety. First and foremost, children at Preston Primary School need educating on how to keep themselves, and others, safe online. They need the knowledge and skills to ensure e-safety is an everyday occurrence at home, at school and beyond their primary school years, using computing for positivity.  Computing should be fun, exciting and innovative and children and teachers should be enthusiastic towards lessons, eager for them to happen. In the adult world, most careers require skills in computing and, although children are generally capable of using tablets and smartphones, they often lack basic computer skills. We must ensure that these skills are explicitly taught. Children should understand the impact computers have on our lives, making tasks easier and quicker and work more productive. Computing needs to be used to extend learning across other subjects and to teach children new skills which will be used beyond school and formed into hobbies and life-long interests.

Purpose

In Early Years the children will be encouraged to:
Shows an interest in technological toys with knobs or pulleys, or real objects such as cameras or mobile phones.Knows how to operate simple equipment, e.g. turns on CD player and uses remote control.Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes.  
In Key Stage One this then is built upon through studying:
Recognise common uses of information technology beyond schoolUse technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
In Key Stage Two this is then built upon through the study of
understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration

Safety

In Early Years the children will  be encouraged to:
To know how to use technology safely and who to speak to if help is needed
In Key Stage One this then is built upon through studying:
use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
In Key Stage Two this is then built upon through the study of
use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contactuse search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

Programming

In Early Years the children will be encouraged to:
Completes a simple program on a computer.  
In Key Stage One this then is built upon through studying:
Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
Create and debug simple programs.
Use logical reasoning to predict the behaviour of simple programs.
In Key Stage Two this is then built upon through the study of
Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  Computing
Nursery Shows an interest in technological toys with knobs or pulleys, or real objects such as cameras or mobile phones. To know how to use a range of technology safely and who to speak to if help is needed Completes a simple program on a computer – colour magic.  
Reception Knows how to operate simple equipment, e.g. turns on CD player and uses remote control. To know how to use a range of technology safely and who to speak to if help is needed Completes a simple program on a computer – beebots, basic word skills. Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes.  
Year One Recognise common uses of information technology beyond school. Technology purposefully to create, organise, store, digital content. Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
Use logical reasoning to predict the behaviour of simple programs.
Year Two Recognise common uses of information technology beyond school.
Use technology purposefully to create, organise, store, manipulate and retrieve digital content
Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
Create and debug simple program.
Year Three     Understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration.
Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content. Use sequence, selection, and repetition in programs; work with variables and various forms of input and output. Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information. Programming an animation and Kodu
Year Four Understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration.
Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information Simple games and spreadsheets.
Year Five Understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration.use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content. Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information. Develop an interactive game and blog writing or communicating online.
Year Six Understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration.
Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information. Mobile app design and email.

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